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<channel>
	<title>Media Sandbox</title>
	<link>http://www.mediasandbox.co.uk</link>
	<description></description>
	<pubDate>Sun, 22 Jun 2008 16:09:55 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3</generator>
	<language>en</language>
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		<title>Comfort of Strangers in NYC</title>
		<link>http://www.mediasandbox.co.uk/2008/06/22/comfort-of-strangers-in-nyc/</link>
		<comments>http://www.mediasandbox.co.uk/2008/06/22/comfort-of-strangers-in-nyc/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 16:06:01 +0000</pubDate>
		<dc:creator>clarered</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/06/22/comfort-of-strangers-in-nyc/</guid>
		<description><![CDATA[Simon Evans and Simon Johnson took Comfort of Strangers, a street game using wifi and handheld devices developed as part of Media Sandbox, to Come out and Play Festival in New York City this month. Read their blog of the visit here, or watch the film:


http://www.vimeo.com/1204230

]]></description>
			<content:encoded><![CDATA[<p>Simon Evans and Simon Johnson took Comfort of Strangers, a street game using wifi and handheld devices developed as part of Media Sandbox, to <a href="http://www.comeoutandplay.org/" title="Come out and Play">Come out and Play</a> Festival in New York City this month. Read their blog of the visit <a href="http://iglab.urbanantics.net/www/?cat=59" title="iglab blog">here</a>, or watch the film:</p>
<p align="left">
<div id="vvq486e2f57325a6" class="vvqbox vvqvimeo" style="width:400px;height:300px;">
<p><a href="http://www.vimeo.com/1204230">http://www.vimeo.com/1204230</a></p>
</div>
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		<title>Video of Comfort in Union Square</title>
		<link>http://www.mediasandbox.co.uk/2008/06/22/video-of-comfort-in-union-square/</link>
		<comments>http://www.mediasandbox.co.uk/2008/06/22/video-of-comfort-in-union-square/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 10:16:31 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Simon Evans | Simon Johnson]]></category>

		<category><![CDATA[Come Out &amp; play]]></category>

		<category><![CDATA[comfort of strangers]]></category>

		<category><![CDATA[simon]]></category>

		<category><![CDATA[street game]]></category>

		<category><![CDATA[swarm]]></category>

		<category><![CDATA[Union Sqaure]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/06/22/video-of-comfort-in-union-square/</guid>
		<description><![CDATA[
http://www.vimeo.com/1204230

]]></description>
			<content:encoded><![CDATA[<div id="vvq486e2f5735487" class="vvqbox vvqvimeo" style="width:400px;height:300px;">
<p><a href="http://www.vimeo.com/1204230">http://www.vimeo.com/1204230</a></p>
</div>
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		<item>
		<title>March Media Sandbox Newsletter</title>
		<link>http://www.mediasandbox.co.uk/2008/05/15/march-media-sandbox-newsletter/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/15/march-media-sandbox-newsletter/#comments</comments>
		<pubDate>Thu, 15 May 2008 09:54:20 +0000</pubDate>
		<dc:creator>clarered</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/15/march-media-sandbox-newsletter/</guid>
		<description><![CDATA[Media Sandbox projects' progress
As ever, you can read each project’s journal on the Media Sandbox website, but here’s a round up of their progress over the last month.
Three months into the Media Sandbox scheme and the projects are really taking shape: a solid and supportive project community has sprung up – aided by a majority [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Media Sandbox projects' progress</strong></p>
<p>As ever, you can read each project’s journal on the Media Sandbox website, but here’s a round up of their progress over the last month.</p>
<p>Three months into the Media Sandbox scheme and the projects are really taking shape: a solid and supportive project community has sprung up – aided by a majority of the projects working from the same space at the <a href="http://www.ished.net/projects/pervasive-media-studio/">Pervasive Media Studio</a> and by regular meet ups. Some exciting common ground between the projects has emerged through an interesting discussion at one of our evening salon dinner catch ups.</p>
<p><a href="http://www.mediasandbox.co.uk/happy-packages/">Thought Pie</a> are pursuing four products with their <a href="http://www.happypackages.com/">Happy Packages</a> project, all centred around pushing content relating to the concept of happiness to mobile phone users. Their dilemma is negotiating a balance between unsolicited but smile-enducing surprise packages and bombarding unsuspecting users to the point of <a href="http://www.mediasandbox.co.uk/2008/03/07/pervasive-fatigue/">Pervasive Fatigue</a>.</p>
<p>This concern over the turn-off that is spamming has also been preoccupying <a href="http://www.mediasandbox.co.uk/happy-town/">Plot London and BDH</a>, who have completed their Happy Towns research into what makes Bristolians happy – geeks and technophobes alike. They are similarly <a href="http://www.mediasandbox.co.uk/category/bdh-plot/">juggling the complexities</a> between pushy advertising and surprise content which gets the conversation going.</p>
<p><a href="http://www.mediasandbox.co.uk/physical_cartooning/">Aardman and HMC</a> are exploiting the idea of the ‘surprise attack’ and are researching <a href="http://www.mediasandbox.co.uk/2008/03/12/kits-a-coming-production-starting/">magic mirrors</a> to bring Aardman’s characters to life in the real world. Who knows what reflection you might see when you pass a shop window soon&#8230; Having been researching iris tracking and lip synching Processing techniques they couldn’t help but put some of Simon Evans and Simon Johnson’s <a href="http://www.mediasandbox.co.uk/2008/03/20/problems-and-joys-with-processing/">swarm theories to the test</a>.</p>
<p><a href="http://www.mediasandbox.co.uk/swarm/">Swarm</a> have been trialling their game concepts on the Pervasive Media Studio residents and at <a href="http://iglab.urbanantics.net/www/">iglab</a>, and have been discovering how physical games can unlock the urban environment. <a href="http://www.mediasandbox.co.uk/2008/03/12/swarm-toolkit-games-at-iglab/">Watch this video</a> to see the city centre invaded by HollaLuLu players.</p>
<p>All useful research for <a href="http://www.mediasandbox.co.uk/power/">Altern8</a> who is exploring the public’s interaction with public art installations to enable the city’s potential as a playground. Jon from Licorice Film has been working with Tarim to realise a concept for the demonstration piece. For a really impressive example of their LED cube inspiration <a href="http://www.mediasandbox.co.uk/2008/03/19/cubism/">click here</a>.</p>
<p><a href="http://www.mediasandbox.co.uk/harmonize/"> Licorice Film</a> have fleshed out the concept for their multiplayer game Harmonize - an <a href="http://www.mediasandbox.co.uk/2008/03/05/story-theme/">intricate plot</a> involving dreams escaping into the real world. You will be able to play the game at Watershed in May – more details to follow.</p>
<p><strong>Midway Showcase Event</strong><br />
You are invited to hear from each of the projects and ask your questions at the midway showcase event. Each project will be speaking about their experience and findings to date, and it will be a great opportunity to meet up with others interested in pervasive media. <a href="http://creative-technology-network.eventwax.com/media-sandbox-halfway-showcase">Book your place now</a>.</p>
<p>31 March | 6 - 7.30 pm | Watershed<br />
Also, make a note in your diary of the Final Showcase event where you will have a chance to see the results of the scheme.<br />
6 May | 6pm | Watershed</p>
<p><strong>Your input</strong><br />
As well as reading the journals online we would encourage you to add your suggestions and thoughts. This is not a closed research process and the projects will respond to your comments.</p>
<p>We have set up a tag for <a href="http://del.icio.us/tag/mediasandbox">delicious</a> so if you see a useful website, please include the tag 'mediasandbox'. There is also a <a href="http://www.flickr.com/photos/mediasandbox/">flickr group</a> and a <a href="http://www.youtube.com/user/MediaSandbox">youtube channel</a> to add pictures or video. This will help build a body of knowledge from which everyone can benefit.</p>
<p>The next newsletter will be in a month, bringing you updates from the next journal entries and more news about the events.</p>
<p>All the best,<br />
Emma Scott and the Media Sandbox team<br />
<a href="http://www.mediasandbox.co.uk//"> http://www.mediasandbox.co.uk</a></p>
<p>Media Sandbox is managed by <a href="http://www.ished.org.uk/">iShed</a> working with <a href="http://www.swscreen.co.uk/">South West Screen</a> with support from <a href="http://www.southwestrda.org.uk/">South West Regional Development Agency</a>, <a href="http://www.businesslink.gov.uk/">Business Link</a> and <a href="http://www.watershed.co.uk/">Watershed</a>.</p>
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		<title>Media Sandbox final showcase</title>
		<link>http://www.mediasandbox.co.uk/2008/05/15/media-sandbox-final-showcase/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/15/media-sandbox-final-showcase/#comments</comments>
		<pubDate>Thu, 15 May 2008 09:51:49 +0000</pubDate>
		<dc:creator>clarered</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/15/media-sandbox-final-showcase/</guid>
		<description><![CDATA[Media Sandbox 2008 wrapped up on Tuesday 6 May, bringing the fruits of the projects' labour over the last six months to an audience including funders, press, academics and creative and technology industry professionals.
With the projects' prototypes on show, it was clear that products and opportunities are far-ranging in the emerging realm of pervasive media. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediasandbox.co.uk//">Media Sandbox 2008</a> wrapped up on Tuesday 6 May, bringing the fruits of the projects' labour over the last six months to an audience including funders, press, academics and creative and technology industry professionals.</p>
<p>With the projects' prototypes on show, it was clear that products and opportunities are far-ranging in the emerging realm of pervasive media. Each project reinforced the idea that pervasive media offers an opportunity for the user to be in control, accessing information when they want to, how they want to and where they want to.</p>
<p><a href="http://www.mediasandbox.co.uk/happy-town/">Happy Towns</a>' research lead them to the idea of 'slow technology'. Subtle, personalised and an antidote to indescriminate spam marketing, their prototype wearables work like interactive charm bracelets reacting only when they come into contact with a known friends'. At the other end of the spectrum, <a href="http://www.mediasandbox.co.uk/swarm/">Swarms</a>' urban game, The Comfort of Strangers, uses pervasive media to connect people who don't know each other.</p>
<p><a href="http://www.mediasandbox.co.uk/power/">Power to the People</a> also took to the streets, aiming to make public art installations accessible to the public: PTTP's proof of concept was an 'etch-a-sketch' projection with which the public could use a variety of platforms (mobile, web browser etc) to 'draw' on a building. <a href="http://www.mediasandbox.co.uk/physical_cartooning/">Aardman and HMC</a> created a "magic mirror", through which a 3D world of Chop Socky Chooks was revealed, moving to align with the audiences' viewing position. And <a href="http://www.mediasandbox.co.uk/harmonize/">Licorice Film</a> offered a tantalising alternative vision of urban reality in their game Harmonise which will be held at Watershed 17-19 May.</p>
<p>At the end of the event, industry panel judges Paul Appleby (BBC), Sam Ingleby (Intellect) and Dan Sutch (Futurelab) awarded Thought Pie a further £8,000 to take forward the <a href="http://www.mediasandbox.co.uk/happy-packages/">Happy Packages</a> project to develop their four strand approach to bring happy mobile 'gifts' to Bristolians.</p>
<p>There was a further award of £1,000 and a month residency at the <a href="http://www.ished.net/projects/pervasive-media-studio/">Pervasive Media Studio</a> to <a href="http://www.wonkyfilms.com/">Wonky</a>, who were judged by the present Media Sandbox participants to have the best new pervasive media idea in a heated <a href="http://www.pecha-kucha.org/">Pecha Kucha</a> competition. Wonky will investigate the viability of SSTV - using CCTV footage to make a map of Bristol's Street Sports available via mobile phones.</p>
<p>Congratulations to all the projects on their hardwork and creativity.</p>
<p>If you couldn't make the Showcase, we're currently editing a video from interviews caught at the event, which we will soon make available on our website.      <span style="font-family: verdana; line-height: 100%; font-size: 10px; color: #080808"><a href="http://www.mailchimp.com/admin/*%7CUNSUB%7C*"><br />
</a><a href="http://www.mailchimp.com/admin/*%7CUPDATE_PROFILE%7C*"></a>    </span></p>
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		<title>New York New York!</title>
		<link>http://www.mediasandbox.co.uk/2008/05/14/new-york-new-york/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/14/new-york-new-york/#comments</comments>
		<pubDate>Wed, 14 May 2008 17:26:53 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Simon Evans | Simon Johnson]]></category>

		<category><![CDATA[Come Out &amp; play]]></category>

		<category><![CDATA[comfort of strangers]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[HP Labs]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<category><![CDATA[PM Studio]]></category>

		<category><![CDATA[street game]]></category>

		<category><![CDATA[swarm]]></category>

		<category><![CDATA[Swarmtoolkit]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/14/new-york-new-york/</guid>
		<description><![CDATA[ We're putting the finishing touches to Comfort of Strangers before it's outing at Come Out &#38; Play festival in New York in early June. Ok, we're ironing out the bugs that made the game frustrating to play at the Media Sandbox Showcase. There is some urgency here as the game is opening the festival on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/splash_header2.jpg"></a> We're putting the finishing touches to Comfort of Strangers before it's outing at <a href="http://www.comeoutandplay.org/">Come Out &amp; Play </a>festival in New York in early June. Ok, we're ironing out the bugs that made the game frustrating to play at the <a href="http://www.mediasandbox.co.uk/category/news/">Media Sandbox Showcase</a>. There is some urgency here as the game is opening the festival on June 6<sup>th</sup>.</p>
<p><a href="http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/splash_header2.jpg"><img src="http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/splash_header2.jpg" /></a></p>
<p>We are really excited by the opportunity visit Come Out &amp; Play, all made possible by Clare Reddington and the PM Studio, who are covering travel costs and HP Labs who are lending us the ipaqs we need to run the game. We will be blogging here throughout the festival, so check back for news of how Comfort went and the other great games we get to play.</p>
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		<title>Final Showcase But A New Beginning</title>
		<link>http://www.mediasandbox.co.uk/2008/05/12/final-showcase-but-a-new-beginning/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/12/final-showcase-but-a-new-beginning/#comments</comments>
		<pubDate>Mon, 12 May 2008 11:05:35 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Simon Evans | Simon Johnson]]></category>

		<category><![CDATA[comfort of strangers]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<category><![CDATA[mscape]]></category>

		<category><![CDATA[PM Studio]]></category>

		<category><![CDATA[simon]]></category>

		<category><![CDATA[street game]]></category>

		<category><![CDATA[swarm]]></category>

		<category><![CDATA[Swarmtoolkit]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/12/final-showcase-but-a-new-beginning/</guid>
		<description><![CDATA[The Media Sandbox Final Showcase event was a great opportunity for us to trial the game with the numbers of people for which it was intended but the scale threw up some issues. Some of these were pretty straightforward and to do with device management – keeping 40 devices charged, making sure the game mscape [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediasandbox.co.uk/2008/05/15/media-sandbox-final-showcase/">The Media Sandbox Final Showcase </a>event was a great opportunity for us to trial the game with the numbers of people for which it was intended but the scale threw up some issues. Some of these were pretty straightforward and to do with device management – keeping 40 devices charged, making sure the game <a href="http://www.mscapers.com/">mscape </a>didn't crash out waiting for players to begin – others were more interesting.</p>
<p>For the first time we began to glimpse the kind of dynamics thrown up by large game populations and swarm like behaviour. These manifested themselves in periods of highly fluid, fast moving game-play alternating with periods of stasis. Clearly we need to find a design grammar that can accommodate these characteristics. To do this we have to refine the game so that it is stable and engaging enough accommodate the numbers of people needed to create the effects . Sometimes we feel its a bit like observing events at a sub-atomic level, you haveto build a massive apparatus in order to glimpse tiny elusive phenomena.</p>
<p>One aesthetic issue is proving telling. We added music to the beginning to the piece, to create a mood and to give players an indication that the piece is actually running. Feedback from players at the final event was that they wanted the music to continue throughout the piece. As <a href="http://duncanspeakman.net/">Duncan Speakman </a>pointed out this would work against the whole premise of the work, which is to encourage people to interact. This is a contrast to his work, where he explores the experience of listening to music as one wanders the city, viewing the environment as if you were in a movie. This is the opposite of what we want to achieve. We want people to engage with each other, the technology being the facilitator of this. The music became a seductive insulator of the 'real' world, behind which people felt safe. So we need to work on this area, re-assuring players but also opening them up to interacting with strangers.</p>
<p>Finally, the conclusion of this year's Media Sandbox might be the end of <a href="http://www.swarmtoolkit.net/">swarmtoolkit</a>, but the research continue with a new company we are forming to exploit commercially swarm game dynamics in education and HR as well as entertainment. We are calling the business&#8230;&#8230;Simon! No website yet, but we have a logo.</p>
<p><a href="http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/simonweb2.jpg"><img src="http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/simonweb2.jpg" /></a></p>
<p>We already have a couple of business opportunities, more news on this and what we are aiming to do in our next post.</p>
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		<title>Happy Packages lives on!</title>
		<link>http://www.mediasandbox.co.uk/2008/05/12/happy-packages-lives-on/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/12/happy-packages-lives-on/#comments</comments>
		<pubDate>Mon, 12 May 2008 10:49:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Thought Pie]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[Happy Packages]]></category>

		<category><![CDATA[launched]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<category><![CDATA[win]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/12/happy-packages-lives-on/</guid>
		<description><![CDATA[
It's been hard-core few months, as you might tell from the other blog posts and mediasandbox&#8230;a lot of fun, inspiring, challenging, and more than anything this project has opened hundreds of doors for everyone involved. A realisation dawned this week that we really are operating at the forefront of the pervasive media industry&#8230;things break, people [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thoughtden.co.uk/blog/wp-content/uploads/2008/05/event_dickpenney_s.jpg" alt="They\'re a clever bunch, aren\'t they?" height="330" width="500" /></p>
<p>It's been hard-core few months, as you might tell from the <a href="http://www.thoughtden.co.uk/blog/2008/03/03/anyone-for-a-gumstix/" title="Gumstix">other blog posts</a> and <a href="http://www.mediasandbox.co.uk/category/thought-pie/" title="Media Sandbox">mediasandbox</a>&#8230;a lot of fun, inspiring, challenging, and more than anything this project has opened hundreds of doors for everyone involved. A realisation dawned this week that we really are operating at the forefront of the pervasive media industry&#8230;things break, people don't understand, it's new NEW stuff!</p>
<p><img src="http://www.thoughtden.co.uk/blog/wp-content/uploads/2008/05/event_tom_s.jpg" alt="Who\'s that ugly chap then?" height="289" width="500" /></p>
<p>Our stand looked beautiful, as did Tom's face beaming out from the 42&#8243; plasma screen. People milled around, took the Happy Packages GPS demo for a test drive, asked us what on earth we were talking about and nodded knowingly when we explained the difficulties working with pervasive convergence in multi-platform content distribution systems.</p>
<p>At around 3 or 4 it was time to deliver the 6 minute presentation and face the judging panel, who were:<br />
<img src="http://www.thoughtden.co.uk/blog/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" /><br />
Sam Ingleby - Digital Communications Programme Manager, <a href="http://www.intellectuk.org/" title="Intellect UK">Intellect UK</a><br />
Dan Sutch – Researcher, <a href="http://www.futurelab.org.uk/" title="Futurelab">Futurelab</a><br />
Paul Appleby, Series Producer, BBC NHU</p>
<p>It was all over in a matter of seconds (360 I suppose) and as the beads of sweat poured down my face my mouth moved of its own accord, parrying everything the judges could throw out - It's a niche product, a playful campaign machine, a response to the enthusiasm shown by modern consumers to engage with their brands&#8230;And as it turned out, the cold hearted commercial hard-sell was what done it for us! After a painful few hours wishing the other Media Sandbox participants the best of luck, the announcement was made.</p>
<p>Happy Packages lives on! After an awkward group hug (and some slick high-fives) up on stage the party was on full swing. It wasn't long until we headed to Start The Bus for more, and while I didn't manage to get the barmaid's number (no appreciation for Pervasive Technology it seems) it was night to remember: Champagne, food, friendly back slaps and promises to take over the world. Watch this space.</p>
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		<title>Just The Beginning</title>
		<link>http://www.mediasandbox.co.uk/2008/05/07/just-the-beginning/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/07/just-the-beginning/#comments</comments>
		<pubDate>Wed, 07 May 2008 10:59:02 +0000</pubDate>
		<dc:creator>Tarim</dc:creator>
		
		<category><![CDATA[Altern8]]></category>

		<category><![CDATA[Hundertwasser]]></category>

		<category><![CDATA[Instant Graffiti]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<category><![CDATA[Projection]]></category>

		<category><![CDATA[PTTP]]></category>

		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/07/just-the-beginning/</guid>
		<description><![CDATA[Exhibiting at a showcase event means don't get to see a lot of what other people are doing.  (Could the other teams run the event again so I can wander round, please?)  We finally settled on Instant Graffiti as the demonstration of PTTP.  Instant Graffiti allows the audience to draw in light, [...]]]></description>
			<content:encoded><![CDATA[<p>Exhibiting at a showcase event means don't get to see a lot of what other people are doing.  (Could the other teams run the event again so I can wander round, please?)  We finally settled on Instant Graffiti as the demonstration of PTTP.  Instant Graffiti allows the audience to draw in light, etch-a-sketch style, on a building.  Richard (who did a great job producing code at short notice and without complaining that I'd just changed the spec &#8230; again) even managed to fit a two point perspective scheme in so the lines of light follow the lines of the building.  We couldn't find a small building inside the Watershed to project on - so we had to use a back projection to convey the idea.</p>
<p><img src='http://www.mediasandbox.co.uk/wp-content/uploads/2008/05/zehntwasser.png' alt='Zehntwasser' /></p>
<p>The PTTP tribute to Friedrich Hundertwasser.  I think the idea fits well with his concept of "window rights" - although he might not have been so keen on all the straight lines.</p>
<p>Although this is the end of the Sandbox project - for PTTP it's just the beginning.  The next stage is to look at running some <strong>Instant Graffiti Parties</strong> to encourage people to play and write some interesting games for it.  Keep an eye on the Sandbox lists for dates and on <a href="http://www.mediaplaygrounds.co.uk">www.mediaplaygrounds.co.uk</a></p>
<p>Many thanks go to all the Media Sandboxers: Clare, Emma, the panels, the other projects and the many people I've talked to - for seeing the potential in PTTP.  Without you, it would still just be an idea knocking around in my head that, although clear to me, seemed too difficult to explain.  Thanks to everyone for the encouragement.  Publicly controllable fountains, and a whole lot more, are now one step closer <img src='http://www.mediasandbox.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>Last Minute Dot Com(plete changes)</title>
		<link>http://www.mediasandbox.co.uk/2008/05/01/last-minute-dot-complete-changes/</link>
		<comments>http://www.mediasandbox.co.uk/2008/05/01/last-minute-dot-complete-changes/#comments</comments>
		<pubDate>Thu, 01 May 2008 15:31:47 +0000</pubDate>
		<dc:creator>DanE</dc:creator>
		
		<category><![CDATA[HMC | Aardman]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/05/01/last-minute-dot-complete-changes/</guid>
		<description><![CDATA[That's an exaggeration.  Not a complete change,  but we've had some impassible issues with memory regarding shuffling around 2000 HD images.  So,  we've had to take a compromise in the final visual quality,  and rethink the way we're going to be building and displaying the scene.  If the effect [...]]]></description>
			<content:encoded><![CDATA[<p>That's an exaggeration.  Not a complete change,  but we've had some impassible issues with memory regarding shuffling around 2000 HD images.  So,  we've had to take a compromise in the final visual quality,  and rethink the way we're going to be building and displaying the scene.  If the effect still works people are going to be too amazed to notice the lack of richness,  but I'm sure we will.  Ah well, next time!   </p>
<p>Ok,  not really got the time to explain more,  but will try and post stuff as it comes available.</p>
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		<title>Test shot from our kung fu chaos&#8230;</title>
		<link>http://www.mediasandbox.co.uk/2008/04/30/test-shot-from-our-kung-fu-chaos/</link>
		<comments>http://www.mediasandbox.co.uk/2008/04/30/test-shot-from-our-kung-fu-chaos/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 17:09:32 +0000</pubDate>
		<dc:creator>DanE</dc:creator>
		
		<category><![CDATA[HMC | Aardman]]></category>

		<category><![CDATA[Aardman]]></category>

		<category><![CDATA[HMC Interactive]]></category>

		<category><![CDATA[mediasandbox]]></category>

		<guid isPermaLink="false">http://www.mediasandbox.co.uk/2008/04/30/test-shot-from-our-kung-fu-chaos/</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><img src='http://www.mediasandbox.co.uk/wp-content/uploads/2008/04/chopsocky_test.jpg' alt='Chop Socky Test' /></p>
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